Vulboros
FANTASYLAND
Updated:
5 minutes ago
Menu
PLATINUM DONALD
lvl
86
10
Maxed
7
PLATINUM DONALD

Power: 1,443

HERO; SUPPORT; DOWNTOWN; PLATINUM; DOWNTOWN HERO; THE SENSATIONAL SIX; DUCKS; MICKEY AND FRIENDS

Offense:
3,671
Defense:
1,239
Health:
32,625
Recovery:
3,117
Crit Chance:
23.00%
Crit Power:
190.00%
Speed:
196
Potency:
50.00%
Tenacity:
27.00%
Precision:
50.00%
Evasion:
10.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

PINEAPPLE PUNCH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Slow on the target opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to inflict Slow.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal 2,937 damage to target opponent.
Deal 2,937 damage to target opponent.

20% chance to inflict [SLOW] on the target opponent.
Deal 4,405 damage to target opponent.

20% chance to inflict [SLOW] on the target opponent.
Deal 4,405 damage to target opponent.

30% chance to inflict [SLOW] on the target opponent.
Deal 5,874 damage to target opponent.

30% chance to inflict [SLOW] on the target opponent.
BREATHE, JUST BREATHE.
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 harmful effect and grant 2 Harmful Immunity to all Platinum and Sensational Six teammates.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
100
70
17,000
Level 4
Health below +15%.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+20% Health restored.
Requires Gear Tier 9
150
120
50
158,750
35
Restore 2,961 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.
Restore 2,961 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 3,553 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 3,553 health to each teammate. If a Platinum or Sensational Six teammate's health is below 25% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 4,146 health to each teammate. If a Platinum or Sensational Six teammate's health is below 25% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
SHIVER ME TIMBERS!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Chance to inflict Slow will increase by 3% per available Platinum character in the squad.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+2% per available Platinum character.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal 3,460 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.
Deal 3,460 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 3% per available Platinum character in the squad.
Deal 5,190 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 3% per available Platinum character in the squad.
Deal 5,190 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 5% per available Platinum character in the squad.
Deal 6,920 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 5% per available Platinum character in the squad.
DROP OF A HAT
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Tenacity Down for 2 turns.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% chance to inflict Helpful Immunity.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1 Helpful Immunity.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+10% chance to inflict Helpful Immunity.
Requires Gear Tier 10
200
200
125
328,750
85
When a teammate's Helpful effects are Purged or Stolen or Flipped 30% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character.
When a teammate's Helpful effects are Purged or Stolen or Flipped 30% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 40% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 40% chance to inflict [HELPFUL IMMUNITY] to all opponents for 3 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 50% chance to inflict [HELPFUL IMMUNITY] to all opponents for 3 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
AW, PHOOEY!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 Crit Chance Up duration.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+1 Stealth duration.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+1 Defense Up duration.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+1 Continuous healing.
Requires Gear Tier 10
325
250
175
448,750
115
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 1 turn and 1 [CONTINUOUS HEALING] restoring 1,714 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 1 turn and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 1 turn and 1 [CONTINUOUS HEALING] restoring 1,714 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 1 [CONTINUOUS HEALING] restoring 1,714 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 1 [CONTINUOUS HEALING] restoring 1,714 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 2 turns.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 2 [CONTINUOUS HEALING] restoring 1,714 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 2 turns.